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Comparison Guide

Best Toronto Summer Camps for Older Kids: Ages 10–13

The best summer camp in Toronto for an older kid is not one universal program. It depends on what your child wants to spend the week doing, how much independence they are ready for, and whether the main outcome should be recreation, practice, performance, technical skill or a finished project.

This guide defines older kids as ages 10–13 and compares credible Toronto summer camp formats without ranking them as though every child needs the same week.

Students working together during a Money Club session
Project-based programs are strongest when students make decisions, test ideas and see the consequences of those choices.

Quick Comparison of Toronto Options

Program details change. Information was checked on September 13, 2026; confirm dates, prices, availability and required add-ons with each provider. Except for The Money Club's 2027 Build Week dates, the provider pages checked had not yet published 2027 summer camp schedules.

City of Toronto CampTO

Format
Municipal full-day camps with general, explore and specialty options.
Age band
Posted groups include 4–5, 6–12 and 13–16.
Most recent posted details
The City describes CampTO as seasonal full-day programming and points families to its registration system for specific activities, locations, dates, hours and fees.
Fit
Good to check first when location, affordability, neighbourhood access, subsidies or broad recreation matter most.
Official CampTO page

True North Sports Camps

Format
Week-long sports camps including baseball, basketball, flag football, soccer, hockey and multi-sport.
Age band
Overall sports programming is posted for ages 2–14; many Toronto summer camps list 4–14, 7–14 or 4–12.
Most recent posted details
2026 Forest Hill examples list Memorial Park, 8:30–9:00 AM drop-off and 3:30–4:00 PM pick-up; check the registration flow for current fees and availability.
Fit
Best to evaluate for children who want most of the week built around movement, sport-specific practice and team play.
Official True North Forest Hill schedule page

U of T Engineering Jr. DEEP

Format
Hands-on STEM camp with engineering, science, technology and coding themes.
Age band
Grades 3–8.
Most recent posted details
Registration for 2026 is closed. Posted 2026 details list U of T St. George Campus, 9:00 AM–4:00 PM programming, optional before/after care at no extra cost and $490 per five-day week.
Fit
Best to compare when the child wants structured STEM exploration in a university setting.
Official Jr. DEEP page

MakerKids Camps

Format
Coding, robotics, Minecraft, Unreal Engine, 3D printing and maker-style STEM projects.
Age band
Grades 1–8, with groups separated by grade bands; site navigation also describes ages 5–13.
Most recent posted details
Posted camp hours are 9:00 AM–3:30 PM, with before care from 8:00–9:00 AM and after care from 3:30–5:00 PM; check the registration flow for current pricing and availability.
Fit
Useful to compare for children who want technology projects and a coding, robotics or game-building emphasis.
Official MakerKids camps page

The Money Club Build Week

Format
Five-day project-based Build Week: design it, build it, price it, test it.
Age band
Ages 10–13.
Published 2027 details
July 12–16 and August 9–13, 2027 at UTSU Student Commons, 230 College Street. Tuition is CAD $200 per session; capacity is 25 participants per session.
Fit
Best to evaluate for students who can use a laptop independently and want to build a product, website or prototype while learning money, design and AI.
The Money Club dates and tuition

How to Compare Camps for Ages 10–13

Start with the work, not the slogan. A camp may describe confidence, leadership or creativity, but parents need to know what students will actually do between drop-off and pick-up.

  • Is the age cohort central to the design, or are 10–13-year-olds folded into a much wider group?
  • What do students spend most of the day doing: playing, practising, performing, exploring, coding, designing or building?
  • Does the week lead to a visible project, skill demonstration, performance, game, match or portfolio piece?
  • How much choice do students have, and where are the boundaries?
  • Will the child work individually, with one partner, in a small team or in a larger group?
  • How much independence is expected during transitions, laptop work, lunch, breaks and problem solving?
  • What are the real hours, commute, location and pick-up rules?
  • What is included in tuition, and what costs extra?
  • What evidence can families see from actual participant work?

Compare Learning Formats

General Day Camps

General camps can be the right fit when the main need is a dependable week of supervised recreation, friendship and variety close to home. For older kids, ask whether the activities still feel age-appropriate and whether 12- and 13-year-olds are grouped with peers.

Sports and Outdoor Camps

Sports camps make sense when the child wants movement, drills, games and repeated practice. Compare skill grouping, heat plans, indoor backup space, coaching ratios and whether the week is recreational or competitive.

Arts and Performance Camps

Arts and performance camps are strongest when students have time to make, rehearse, revise or exhibit work. Ask whether the week is mainly exploration, technique, collaboration or a final showcase.

STEM and Coding Camps

STEM, coding and robotics camps work best when the child wants technical tools and structured challenges. Check whether students are following tutorials, solving engineering problems, coding original projects or using technology as part of a broader design process.

Business, Entrepreneurship and Innovation Camps

Project-based business camps should make the work concrete. Students should identify a problem, design an offer, build or prototype something, use numbers to test the idea and get feedback from people outside their own heads.

What Changes Around Ages 10–13

Many children in this range want more autonomy than younger campers. They often notice when a program feels too scripted, too childish or too disconnected from anything they care about. That does not mean every child wants an academic or high-pressure week.

The useful question is how much responsibility the program gives them. Some students want to move, compete and improve a skill. Some want to make art or perform. Some want to code. Some want to design something practical and see whether it works. Preferences vary, so the best camp is the one where the day's work matches the child's actual energy.

The separate guide to summer camps for older kids in Toronto looks more closely at age and stage fit.

What Money Club Students Told Us

The Money Club's student survey received 25 responses. We analyze the 18 respondents who reported being ages 10–13 because that is the current Build Week age range.

In that age-filtered group, 12 of 18 students selected designing a product as something they wanted to try, and 10 of 18 selected building a website. Separately, 10 of 18 said they were already comfortable working with numbers and prices, while 11 of 18 preferred working with one or two other people.

This is a small first-party sample, not a representative Toronto study. It is still useful product evidence: older kids in our audience responded more strongly to making something tangible than to abstract labels such as entrepreneurship or financial literacy.

Questions to Ask Before Registering

  • What will my child actually do for most of the day?
  • Who is the program designed for, not just who is allowed to register?
  • What will students make, practise, perform or complete by the end?
  • How much independent participation is expected?
  • What is included in the price, and what requires an add-on fee?
  • What happens if the child dislikes the first day?
  • What evidence can families see from past participant work?
  • Are 2027 dates, prices and registration status published, or are you looking at prior-year details?

Fit and Next Steps

This guide is published by The Money Club.Org, the Toronto nonprofit that operates Build Week. No provider paid to be included. The Money Club is listed as one option and should be compared on the same practical questions: age fit, daily work, independence, price, location and evidence.

Build Week is a five-day experience for ages 10–13 at UTSU Student Commons, 230 College Street. Students work in small teams to design a product or service, build a simple website or prototype, work through costs and pricing, use AI as a build tool and test whether the idea makes sense. The Money Club.Org is not a University of Toronto program and is not affiliated with or endorsed by the University of Toronto.

It may fit a child who wants to make something real, can use a laptop independently and is ready for a project with choices and constraints. It is probably not the right fit for a child primarily looking for sports, outdoor recreation, advanced coding, theatre performance or a larger traditional day-camp environment.