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The Money Club.Org

The Money Club.Org logo
A nonprofit teaching financial literacy, design thinking, AI, and public speaking.

Curriculum

⚙️ How the Program Works

The program unfolds in two phases.

In the first half, students learn how products, pricing, and demand work inside a shared, instructor-guided project. In the second, they apply those lessons to a product, service, or simple AI-assisted app of their own.

The goal is simple: build judgment before confidence.

🤖 Phase 1: Learn by Launching

Students begin by working on a guided project that teaches them how business mechanics actually work.

They use AI to research markets, spot demand, and study what people already buy. Then they take an existing product or everyday commodity, develop their own version or variation, and create a simple go-to-market plan.

Then they launch it and test it.

This is how they learn:

  • how money flows
  • how costs add up
  • how pricing shapes decisions
  • how sourcing affects margins
  • how design, positioning, and demand connect
  • how AI can support real research, planning, and execution

Rather than starting with abstract ideas, students start by learning how real things get sold.

🛠 Phase 2: Build, Test, and Launch

In weeks 2–4, students apply what they have learned to something of their own.

With support from instructors, they develop a product, service, or simple AI-assisted app. They identify a problem, shape an idea, test assumptions, and make decisions around cost, pricing, and value.

The guiding question stays the same:

Why would someone choose this?

By this stage, students are not just learning concepts. They are applying judgment.

🧠 How Students Build, Test, and Learn

The Money Club is hands-on, but it is also structured. Students are learning practical ideas that help them understand business, money, and decision-making more clearly.

Free Info Session — Learn About The Money Club.Org

📅 April 18 • Live video • 30 minutes

We'll walk through the program and answer questions. Save your spot and we'll send the link.

Thanks — you're in. We'll send the virtual call link and session details shortly.
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Small groups • Ages 10–16 • Downtown Toronto • UTSU Student Commons • Snacks provided Ready to register now? Complete registration here →

WHAT STUDENTS EXPERIENCE

⏰ Daily Rhythm

Every day follows a consistent rhythm so students know what to expect and parents know how time is spent.

9:30 – 10:00 — Morning standup (groups of ~10)

A quick update on:

  • what you're working on
  • what you're excited about
  • what you need help with

10:00 – 11:30 — Core workshop

  • Business fundamentals
  • Design thinking exercises
  • Group discussion and examples
  • (Topic changes by week)

11:30 – 12:15 — Build time

  • Product creation
  • Packaging, pricing, or planning
  • Instructor guidance and check-ins

12:15 – 1:00 — Lunch break

  • Bring your own lunch
  • Supervised, relaxed environment

1:00 – 2:30 — Project work & market testing

  • Team collaboration
  • Refining ideas
  • Preparing messaging and visuals

2:30 – 3:30 — Communication & reflection

  • Practice explaining decisions
  • Pitch preparation
  • Daily wrap-up
  • (Weeks 2–4 also include an afternoon standup/check-in.)

Each day builds toward presentations where students show what they built and what they learned.

🗓️ Weekly Modules

Week 1 — Foundations (What We Deploy)

Monday Tuesday Wednesday Thursday Friday
What We Deploy
⚙️ Phase 1 — Learn by Operating
🛠️ Phase 2 — Build Your Own
🧾 The Outcome
💰 Financial Literacy as Survival Gear
🏭 Sourcing 101: Where Value Is Actually Made
🗂️ Control Brand Playbook
📊 Market Research: Follow the Money & Problems
🎨 Design Thinking & Human Factor Research
📋 Cambridge Business Model Canvas
🚀 Go-To-Market: Blast Off Without Burning Fuel
📸 Creative Fundamentals: Photography, Design & Visual Clarity
📣 Marketing: Ride Existing Channels Before Building Your Own
🎙️ Guest Speaker
💰 Market Research: Follow the Money Field Trip

Week 2 — Control Brand Sprint

Monday Tuesday Wednesday Thursday Friday
Control Brand Project Kickoff
Example option: garbage bags
Spin up a fully baked control brand product by repackaging commodities
Build Loop
Morning Standup
Afternoon Standup
Build Loop
Morning Standup
Afternoon Standup
Build Loop
Morning Standup
Afternoon Standup
Presentation Day
Standup
Presentation

Week 3 — Marketplace Build (Independent Projects)

Monday Tuesday Wednesday Thursday Friday
Market Place Kickoff
Isolate an opportunity + hypothesis
Create a survey to validate assumptions
Stage Gate 1: review results with peers
Define offering (5W & H)
Quantify COGS + margin
Source products + packaging
Stage Gate 2: present business case
If approved: buy commodities, package goods, sell
Execution Loop
Morning Standup
Afternoon Standup
Execution Loop
Morning Standup
Afternoon Standup
Execution Loop
Morning Standup
Afternoon Standup
Presentation Day
Standup
Presentation

Week 4 — Rehearsal + Final Showcase

Monday Tuesday Wednesday Thursday Friday
Choose a Path
Option 1: Develop Winning Marketplace Ideas
Option 2: Continue on Control Brand
Morning Standup
Afternoon Standup
Rehearsal
Morning Standup
Afternoon Standup
Rehearsal
Morning Standup
Afternoon Standup
Rehearsal
Club Money Presentation

Core Build Modules

  • 💰 Financial Literacy as Survival Gear

    Students learn how money actually moves through a business: gross margin, profit, fixed and variable costs, break-even points, and cash flow. They begin to see why many businesses fail because the economics do not work.

  • 🏭 Sourcing 101: Where Value Is Actually Made

    Students learn how products are sourced, priced, bundled, and scaled. They are introduced to suppliers, minimum order quantities, lead times, logistics, and pricing leverage.

  • 📊 Market Research: Follow the Money & Problems

    Students learn to look for signals, not just opinions. They study demand by looking at existing spending, substitutes, complaints, inefficiencies, and what people already pay for.

  • 🏷 Control Brand Playbook

    Students learn how operators create value by studying what already works, improving the offer, and controlling margin. This introduces the logic behind positioning, private label, and pricing power.

  • 🎨 Design Thinking & Human Factor Research

    Students learn to observe behavior, identify friction, and translate real problems into ideas people might actually use.

  • 📋 Business Model Thinking

    Students connect the problem, customer, value proposition, revenue model, cost structure, and path to execution so the idea works as a system, not just a concept.

  • 🚀 Go-To-Market: Launch Without Burning Fuel

    Students learn to test quickly, learn early, and avoid overbuilding. The focus is on feedback, traction, and learning before polish.

  • 📸 Creative Fundamentals: Photography, Design & Visual Clarity

    Students learn how design, messaging, and visual clarity affect trust, demand, and perceived value.

  • 📣 Marketing: Use Existing Channels First

    Students learn how marketplaces, retailers, social platforms, and partnerships can help test ideas faster than building everything from scratch.

  • 🕵️‍♂️ Staying Ahead of the Game

    Students learn that research is ongoing. They monitor competitors, pricing, customer behavior, and shifts in the market over time.

  • 💻 AI Tools Used Across the Program

    AI is part of the program because it is part of how real products and ideas are now developed.

    Students use AI to:

    • research markets and understand customers
    • spot patterns and opportunities
    • compare products and pricing
    • model simple business cases
    • create media and marketing assets
    • prototype websites and app concepts

    The goal is not just to use AI. It is to use it well — as a tool for better thinking, faster iteration, and more informed decisions.

  • 🎤 The Maker Market

    The program ends with a live Maker Market.

    Each team presents what they built: products, services, apps, and ideas.

    Every participant receives virtual cash and decides what to spend it on.

    That creates one real question:

    Why would someone choose this?

    There are no grades in that moment. Just judgment, value, and decision-making.

    Students have to explain:

    • what they made
    • who it is for
    • how it works
    • what it costs
    • how it is priced
    • why somebody would want it

    It is a simple format, but it teaches something important:

    An idea is only as strong as the choices it can earn.

Free Info Session — Learn About The Money Club.Org

📅 April 18 • Live video • 30 minutes

We'll walk through the program and answer questions. Save your spot and we'll send the link.

Thanks — you're in. We'll send the virtual call link and session details shortly.
Processing…
Parent/guardian name is required.
Enter a valid email address.
Small groups • Ages 10–16 • Downtown Toronto • UTSU Student Commons • Snacks provided Ready to register now? Complete registration here →

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